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#1 2008-11-20 19:32:36
- uaaquarius
- New member
- Registered: 2008-11-20
- Posts: 2
Internationalization and Highscore reseting
I have two thoughts how to improve the game:
1) Add ability to reset (clear) the highscore.
2) Enable internationalization. This may help spread the game around the world.
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#2 2008-11-24 18:37:33
Re: Internationalization and Highscore reseting
Hi uaaquarius !
Thanks you for your ideas. I note the "reseting hiscores features" in my todo list, but sorry, we have no plan to make the game internationalized yet. Actually, all texts are painted with PNG sprites in order to make the graphist free to use what he wants... and it's not possible to have skins for each language !
Keph
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#3 2008-11-28 08:54:05
- uaaquarius
- New member
- Registered: 2008-11-20
- Posts: 2
Re: Internationalization and Highscore reseting
Thanks Keph!
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#4 2008-12-10 02:25:51
Re: Internationalization and Highscore reseting
As far as I know, the majority (well, the three) of skins uses fonts to render text and there is not much design on it. Maybe skins could embedded their needed fonts ? OpenGL should have a support for freetype, if I'm not mistaken.
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#5 2008-12-10 13:18:54
Re: Internationalization and Highscore reseting
Cilyan wrote:
As far as I know, the majority (well, the three) of skins uses fonts to render text and there is not much design on it. Maybe skins could embedded their needed fonts ? OpenGL should have a support for freetype, if I'm not mistaken.
It's true. As a coder, I made the possibility for graphists to display texts as they want. But it seems that guigoz (the graphist) doesn't realy use this freedom and so it looks possible to use a bitmap font instead.
We'll try to look at this for the next version
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