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#1 2008-11-20 19:32:36

uaaquarius
New member
Registered: 2008-11-20
Posts: 2

Internationalization and Highscore reseting

I have two thoughts how to improve the game:
1) Add ability to reset (clear) the highscore.
2) Enable internationalization. This may help spread the game around the world.

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#2 2008-11-24 18:37:33

Keph
Developer / Moderator
From: Paris
Registered: 2008-07-18
Posts: 79
Website

Re: Internationalization and Highscore reseting

Hi uaaquarius !

Thanks you for your ideas. I note the "reseting hiscores features" in my todo list, but sorry, we have no plan to make the game internationalized yet. Actually, all texts are painted with PNG sprites in order to make the graphist free to use what he wants... and it's not possible to have skins for each language !

Keph

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#3 2008-11-28 08:54:05

uaaquarius
New member
Registered: 2008-11-20
Posts: 2

Re: Internationalization and Highscore reseting

Thanks Keph!

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#4 2008-12-10 02:25:51

Cilyan
New member
From: Toulouse (Fr)
Registered: 2008-10-13
Posts: 5
Website

Re: Internationalization and Highscore reseting

As far as I know, the majority (well, the three) of skins uses fonts to render text and there is not much design on it. Maybe skins could embedded their needed fonts ? OpenGL should have a support for freetype, if I'm not mistaken.

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#5 2008-12-10 13:18:54

Keph
Developer / Moderator
From: Paris
Registered: 2008-07-18
Posts: 79
Website

Re: Internationalization and Highscore reseting

Cilyan wrote:

As far as I know, the majority (well, the three) of skins uses fonts to render text and there is not much design on it. Maybe skins could embedded their needed fonts ? OpenGL should have a support for freetype, if I'm not mistaken.

It's true. As a coder, I made the possibility for graphists to display texts as they want. But it seems that guigoz (the graphist) doesn't realy use this freedom and so it looks possible to use a bitmap font instead.

We'll try to look at this for the next version smile

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